Zett

Zett the Water Creature is a support champion whose secondary role is a champion, he does not require mana but is not that durable.

Water Speed (passive)
Whenever he sets foot on water, he gains 65% movement speed. This can be used on the river or with his other abilities.

Tidal Path
Zett covers a large area with water, with this he is able combine it with his passive which he can use to his advantage. Since it has 6 seconds cooldown, he can cover an entire lane with it and if any enemy champions who are in the area, will be slowed by 5%.

Purification Splash
Within a medium radius, Zett takes 200 of his health and gives it to his teammates within that radius.

Deform
Since Zett uses his health to heal, he also can heal himself. With deform, he is able to submerge and heal 50 health per second bot at the cost of being stationary. He still can be attacked by enemy champions and minions.

Eruption (ultimate)
Zett slips into a rage, for a second he slows enemies within a very large radius. After that he violently makes the ground explode, causing it to release giant wave that deals 500 pure damage.

Has 90 seconds cooldown.